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3D environment: Problem playing multiple sound files
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Enter the missing letter in: "Inter?ational"
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[quote][b]cadaguti[/b] wrote: Hi, I recently started using IRKlang, and now I have the following problem: Well, I want to create a game with 3D Sound effects and 2D sound music, so I made the following: I created... -A IRKlang engine. -A 2d sound (the music). -Aproximately 20 3D sound effects. Well, the problem is in the 3D effects, the seven first are played perfectly, with their corresponding values, volume, distance, position... But all the remaining sounds are played in a strange way. I put all on the default values, and I could check that the last thirteen sounds are played with their volume louder than the other seven. I tried: 1. Adjusting all values of all sounds, min distance, volume, position... with same values in all sounds. 2. Setting the same value for the master volume of the engine before playing every sound. 3. Creating an engine for each 7 sounds (I thought perhaps the problem is that an engine only supports seven sounds). Even trying all of that, the problem is the same. It's so strange, I was very surprised when It didn't worked using several engines. To sum up, I did the following: --Engine. --20 3D sounds (music isn't relevant). -Sound 1: Play on engine 1: correct. -Sound 2: Play on engine 1: correct. ... -Sound 7: Play on engine 1: correct. -Sound 8: Play on engine 1: strange results. -Sound 9: Play on engine 1: strange results. ... -Sound 20: Play on engine 1: strange results. Using several engines: -Sound 1: Play on engine 1: correct. -Sound 2: Play on engine 1: correct. ... -Sound 7: Play on engine 1: correct. -Sound 8: Play on engine 2: strange results. -Sound 9: Play on engine 2: strange results. ... -Sound 20: Play on engine 3: strange results. In conclusion... the results are identical. What can be happening here? P.S. If there's any mistake in the spelling of the post, sorry for my bad english.[/quote]
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