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CopperCube 4.2 released
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Enter the missing letter in: "I?ternational"
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[quote][b]International[/b] wrote: Hi*smile* [quote]- Added support for importing precalculated lightmaps. You can now generate lightmaps for your models with any 3D modelling package and export it, even without baking the textures. In this way, you are no longer limited by the built-in lightmapper of CopperCube. In our experiments, this now works very well for example with 3DS Max and the COLLADA exporter.[/quote] 3DS file format is obsolete. The names of textures can not exceed 8 characters + extension. What's the difficulty. Let's say there is a plane and a standard UVmap Duffusemap and Lightmap "render to texture" from 3ds max. it could not possibly apply to an object in CopperCube ... I tried to apply to IrrEdit options "lightmap"; first texture Duffuse, and the second Lightmap failed. Very sad ... The screenshot on the left Comletemap + bumpmap. Right not working Diffusemap + Lightmap... [img]http://i.imgur.com/arQSRCA.jpg[/img][/quote]
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