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How to to access Sound nodes loaded from an *.irr file
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[quote][b][/b] wrote: Irrlicht doesn't load all scene nodes from the .irr files CopperCube produces. Sound scene nodes are not supported, because irrlicht doesn't support sound by default, unfortunately. I've written an irrklang scene node which you can download here: [url]http://www.ambiera.com/irrklang/downloads.html[/url]. If you register the CIrrKlangSceneNodeFactory class which is included in there as well in irrlicht, then this extends irrlicht to also load sound scene nodes. The code is a few years old, so I'm not entirely sure if it works 100%, but quite a few people are using it, and I think it still does. Once the sound scene node is registered in irrlicht, also sound nodes get loaded from the file and you can access them as you wrote.[/quote]
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