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SEHException was unhandled
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[quote][b][/b] wrote: Hmmm, it is happening with the string version of Play2D as well. It never seems to happen right away. I'll just turn the game on and go to an area with a sound that fires every second, and come back later and it will have hit the SEHException. I have definitely used irrKlang on past projects and never had this error, but I think those used earlier versions of irrKlang (1.0.3861.18767). I am going to try to use that instead to see if it fixes the issue.[/quote]
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