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Start and stop a ParticleSystemSceneNode
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[quote][b][/b] wrote: You can set it to invisible, then it won't emitt anything anymore. Of course, it also won't be rendered anymore, so maybe that's not what you want. But it's possible anyway: A simple way to do this would be to overwrite the function CL3D.ParticleSystemSceneNode.emit(time, diff) and only call the original function when you want particles to be emitted.[/quote]
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