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Mesh-Mesh collisions?
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[quote][b][/b] wrote: This isn't supported, since this would need complex physics calculations between the objects - that's what a physics engine does. What you could do is to add a child object like a cube to each object, so that each object cannot move through each other, and this might work, but not perfectly. For stuff like that you'd need a real physics engine, and there is a reason they are so complicated and need a lot of CPU power.[/quote]
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