≡
Products
▼
Support
▼
Company
▼
Forum
Ambiera Forum
Discussions, Help and Support.
Create a new account
,
Search
, or Login:
Create reply in
CopperLicht 1.8 released
Posted by:
(you are not logged in)
Enter the missing letter in: "I?ternational"
(you are not logged in)
Text:
[quote][b]niko[/b] wrote: CopperLicht is now available in version 1.8, get it here: [url]http://www.ambiera.com/copperlicht/[/url] New is the following: - Implemented compatibility with CopperCube 5 (added support for terrain rendering, video playback, etc) - Added animation blending support. Use AnimatedMeshSceneNode::setAnimationBlending() for this. - Added directional light support. Use CL3D.Light::IsDirectional for this. - Compatibility with iOS 8 - CopperLicht should now work on this as well - Touch aware browser support improved: Touch-End event wasn't recognized by some browsers sometimes - Debug texts and error texts are now in in a separate CSS class named 'cldebug', so you can easily hide this on your website. - There is now a new class CL3D.BoundingBoxTriangleSelector for doing collision detection based on a simplified bounding box around the object - Fixed bug in proximity animtor which caused it not to work when not created from the editor - Various small API enhancements: - OctTreeTriangleSelector and MeshTriangleSelector have a new parameter in the contstructor in order to let them ignore a specific material type for collision - Box3d has a new method isEmpty() - There is a new built-in material, named EMT_SOLID_VERTEX_ALPHA_TWO_TEXTURE_BLEND: A solid material, blends based on vertex alpha between the two set textures. Used for terrain rendering. - Fixed a bug causing MeshBuffer::clone() not to create a real copy of a mesh buffer - Lots of documentation improvements[/quote]
Possible Codes
Feature
Code
Link
[url] www.example.com [/url]
Bold
[b]bold text[/b]
Image
[img]http://www.example.com/image.jpg[/img]
Quote
[quote]quoted text[/quote]
Code
[code]source code[/code]
Emoticons
Copyright© Ambiera e.U. all rights reserved.
Privacy Policy | Terms and Conditions | Imprint | Contact