≡
Products
▼
Support
▼
Company
▼
Forum
Ambiera Forum
Discussions, Help and Support.
Create a new account
,
Search
, or Login:
Create reply in
Can recorder.RecordedAudioData be accessed from memory?
Posted by:
(you are not logged in)
Enter the missing letter in: "Internationa?"
(you are not logged in)
Text:
[quote][b][/b] wrote: In CASE 1 the sound engine is declared after InitializeComponent(). In CASE 2 the sound engine is declared inside the method where the playback is handled. Here it is engine1 which is declared inside the method. That’s the difference between CASE 1 and 2, and I wonder why this should be so. If I declare engine1 after InitializeComponent() (as I do with engine0) it won’t play at all. If I use only one sound engine, that is the engine0 I use for recording, sound1 only plays once; it cannot be played more than once. I tried it again, just to make sure after your suggestion that only one sound engine should be used.[/quote]
Possible Codes
Feature
Code
Link
[url] www.example.com [/url]
Bold
[b]bold text[/b]
Image
[img]http://www.example.com/image.jpg[/img]
Quote
[quote]quoted text[/quote]
Code
[code]source code[/code]
Emoticons
Copyright© Ambiera e.U. all rights reserved.
Privacy Policy | Terms and Conditions | Imprint | Contact