≡
Products
▼
Support
▼
Company
▼
Forum
Ambiera Forum
Discussions, Help and Support.
Create a new account
,
Search
, or Login:
Create reply in
setIsLooped , setIsPaused and isCurrentlyPlaying problems
Posted by:
(you are not logged in)
Enter the missing letter in: "Internat?onal"
(you are not logged in)
Text:
[quote][b]yaba[/b] wrote: Hello, I started to use this API in C++ recently and so far i like it so much and its so simple and straight forward to use, however, i'm facing some problems with these functions: ISound::setIsLooped ISound::setIsPaused ISoundEngine:isCurrentlyPlaying the first two (looped and paused) has no effect when passing false, and the last one (isCurrentlyPlaying) always return true. There is nothing special in my code its just straight forward, the only things that worth mentioning are: 1. i'm loading sound sources from memory not from file and i'm currently loading wav and mp3 files, 2. i'm using Play3D like this: loop = true; irrklang::vec3df position(0, 0, 0); _soundEngine->play3D(sound->getSoundSource(), position, loop, false, true); 3. I'm playing more than one sound, first i load music and this set to be looped, then i start playing sound effects, when using these functions on sound effects, they behave incorrectly, i'm not sure its because there are multiple sounds played but it shouldnt be since i'm using the corresponding ISound object for the designated effect. are these known bugs/issues or do i need to make a call to a specific method before calling these functions? Thanks[/quote]
Possible Codes
Feature
Code
Link
[url] www.example.com [/url]
Bold
[b]bold text[/b]
Image
[img]http://www.example.com/image.jpg[/img]
Quote
[quote]quoted text[/quote]
Code
[code]source code[/code]
Emoticons
Copyright© Ambiera e.U. all rights reserved.
Privacy Policy | Terms and Conditions | Imprint | Contact