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setIsLooped , setIsPaused and isCurrentlyPlaying problems
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Enter the missing letter in: "Internat?onal"
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[quote][b][/b] wrote: ok fixed this specific problem, the problem was that i start sounds in paused state and in Play method i call Play3D again so this is causing a problem, i changed it to setisPaused(false) to play the sound but now im running into another problem which some sounds are not being able to play when calling setisPaused(false) . like i start playing some effect then triggering another effect to play, the first effect stops to respond to setisPaused(false) but the second one responds to it fine.[/quote]
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