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Camera Control
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[quote][b][/b] wrote: You forgot a 'new' there. Use something like this instead: [code]var newAnimator = activeCamera.addAnimator(new CL3D.AnimatorCameraModelViewer(activeCamera, engine));[/code] Also, it looks like you are having an animator already on that camera. Whatever it is, it is likely that it will interfere with the animator your are adding. Maybe you created an empty scene from CopperCube, and that's that animator which gets added automatically then. Add a camera without an animator in CopperCube, then this won't happen. Alternatively, just remove that animator from the camera.[/quote]
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