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1024 very simple Meshes in Smartphone Browser possible?
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Enter the missing letter in: "Int?rnational"
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[quote][b]horst23[/b] wrote: Hey Community, Our idea is to create a 3D Browsergame and there arises the question about performance on Smartphones. We are not yet sure if we want to use CopperLicht, but as far as i found out, it seems to be very good, lightweight and stable. We are planning to use 512 simple planes for a Map. Every Plane has the ability to contain other LowPoly objects (8 - max. 500 Verticies) with few small (or even no) textures. Is there any reference about CopperLicht performance for Smartphones? I need to know how many verticies a Smartphone can handle with the engine. Maybe i need to lower the Mapsize to 256 but lowering the size even more would be contraproductive. Is there a way to create duplicated-meshes to get more FPS? Thanks for reading![/quote]
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