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1024 very simple Meshes in Smartphone Browser possible?
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Enter the missing letter in: "Internat?onal"
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[quote][b][/b] wrote: If you use the same IMesh (and thus IMeshBuffer) objects, then nothing is duplicated, and your memory usage is kept low. Meaning also no duplicated 3d buffer objects and less work for the garbage collector -> more performance. For exact performance, you will have to run your own tests, there is nothing which can be said about general performance. Also, because phone developers always improve their browsers with each update. But usually, CopperLicht seems to work quite nicely, also on phones and tablets, from what I hear.[/quote]
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Bold
[b]bold text[/b]
Image
[img]http://www.example.com/image.jpg[/img]
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[quote]quoted text[/quote]
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[code]source code[/code]
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