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basic custom gravity and collision system (behavior)
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[quote][b]Ashraful[/b] wrote: Just add behavior [b]Game Behaviors -> Object moved by Physics Engine[/b] to the object that you want a custom gravity and set this [b]behavior's[/b] [b]Density[/b] property as you want. If you increase density it will be heavy and if you increase this it will be light. So gravity will not take effect on them because gravitational force is independent on weight. So you have to use air effect to apply that[/quote]
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