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How to create a reflection?
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[quote][b]VP[/b] wrote: [quote][b][/b] wrote: And there's another simple way besides adding water. You need to: >Copy the mesh >Rotate it by Y or X axis on 180 degree >Then change the floor image of upper mesh to Transparent (add). And If you are having models inside the room, you need to: >Copy the model >Rotate it on Y or X axis on 180 degree >Set it exact down of the upper model There you go.That's it. Sometimes you need to be tricky*blinzel*. That's for Coppercube[/quote] Rotating a model would not create a reflection.[/quote]
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