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Sounds do not stop after calling ISound::stop()
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Enter the missing letter in: "Internati?nal"
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[quote][b][/b] wrote: Hm, are you sure that you are stopping the right instance of the sound? Because you are mapping them by sound name. And if you play the same sound twice, it has the same entry in the map, that way you cannot stop a nice instance anymore. Also, when you dropping it, be sure that you forget every reference to that sound, since if you try to dereference the pointer again, it might not exist anymore.[/quote]
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