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Moving Platforms knocks player off?
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[quote][b][/b] wrote: Okay, so I tried a different approach, by having a platform too far for the FPS player to jump to, so if I press a button, the platform moves closer. This works, but when I try to jump on it, the player just falls right through. I tried adding a "collide when moved" behavior to it (and making the capsule fit the platform as best as possible), but then the player gets stuck and the platform slowly falls. (And it's not affected by gravity.)[/quote]
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