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No Playback on USB Sound Device with 4 Channels
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Enter the missing letter in: "Internatio?al"
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[quote][b][/b] wrote: Yes, it is playing now. Thanks for your Reply. Now i can't get the channels 3/4 playing. Sound always Comes from Chanel 1/2 i played araound using _currentPlaying = _currentEngine.Play3D(pfad, vec, false, true, StreamMode.AutoDetect); and trying to set that Vector3D to values from -1 to 1. Sound always Comes from Chanel 1/2. When z is -1 it Comes from the right Chanel When z is 1 it Comes from the left Chanel But never from the second Chanel pair (my headphones) Do you have any iedea, how i could direct the Sound to Chanels 3/4 ?[/quote]
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