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I need help detecting collisions with custom scene nodes. I put a custom node in an official tutorial and it's not solid.
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[quote][b][/b] wrote: Hello. Perfect collisions that detect the exact physical shapes of objects don't seem possible with CopperCube. The scripting manual doesn't show a way to manipulate Triangle Selectors. The closest idea I found is the example in my CCB file here: [url]https://ambiera.com/forum.php?t=6117[/url] I don't know whether the perfect collisions that are possible with CopperLicht have long term-term negative effects for games with many objects, like speed problems. Perhaps the method possible with CopperCube is better overall because of speed considerations. I am not qualified to say which method is faster and better for release-worthy games. I've noticed that many professional games that involve people, like RPGs, seem to use the method shown in my CCB file above. Many professional games show hands not being detected by the collision boxes of other characters, while the overall shapes of the characters are still detected because they're unable to walk through other characters. I've seen Super Mario's 3D hands and hat go through walls while his overall body cannot walk through them. All other engines I've tried also used the same idea. They used overall collision boxes and I didn't notice options for perfectly-realistic collisions.[/quote]
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