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I need help detecting collisions with custom scene nodes. I put a custom node in an official tutorial and it's not solid.
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[quote][b][/b] wrote: I was using the same idea since i started using coppercube... I was expecting perfect collisions.... To be developed for coppercube and saw your post today... And i thought if you can develop something for coppercube too...But sadly there is no perfect collision sysytem... Problem i generally got into while using static mesh is that... If there are more than one static mesh attached to my object... Then there more chances of internal collision... And the object doesn't move at all... I use the term dummy mesh for the collision detectors created using static mesh around the object..[/quote]
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