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I need help detecting collisions with custom scene nodes. I put a custom node in an official tutorial and it's not solid.
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[quote][b]Robo[/b] wrote: Hi wild-master, with your code this add collision detection for imported 3D meshes is that right ? - what about animated meshes ? Any way to get some detection working for already imported animated meshes as no matter what I try, the enemy puts its head through the walls all the time. The default collide when moved sphere is not adjustable and is faulty as I see it. Anyone else care to offer code to improve existing animated meshes from getting swallowed by small hills, going into the walls etc ?[/quote]
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