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Serious bug with the CCB import option
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[quote][b][/b] wrote: I'm not using CC native lightmapper & I could be a waaay off on this issue but... When I calculated lightmaps for a 3d model with multiple textures, I've noticed that lightmaps (actual image files) are not shown in CC 'Texture' tab & that I can see them only through 'irrEdit - IrrLicht Properties' tab. Not only that but they are all stored internally with 'internal_lightmap1' path & name. What may be happening is that, once you import one level into another level, the lightmaps paths, names & references become messed up. I would suggest that you export lightmaps into accessible image files by running the level in WebGL mode. The images will be exported into 'copperlichtdata' folder and you can copy them into folder of you choosing. From that folder you can re-name & re-apply them onto your model in CC so that you can get a non-internal image path with unique image name in CC. I could be way off but if you haven't tried it maybe it could solve the issues.[/quote]
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