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Serious bug with the CCB import option
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[quote][b][/b] wrote: Sorry, if you are not familiar with Blender that video could've been a bit unpractical. I remember freaking out when I was starting with Blender, most of the things were not at all similar to other 3D programs. I recorded a small clip that covers importing a model, creating a second UV, ligthmapping & exporting to B3D. There are 3 things you may find confusing: 1. I deleted the Material of an imported model because I always do that for my models. I add materials later if necessary but for CC & B3D material data is not necessary. It also causes lightmapping to be baked (on top of textures) instead of just being a lights-data. 2. I exported the lightmapped model in FBX format first because that's a fast way to have textures exported to the destination folder. When exporting to B3D only geometry gets exported, not textures, so you have to assign them one by one in CC. This takes care of that. 3. I never really found the way to easily import FBX with second UV set in CC, that's way I'm using B3D. However, the FBX you export will have second set UVs & will be usable in Unity, Unreal, Sketcfab & a bunch of other engines/programs. Hopefully this clip will help you, Blender is hard to learn, Cheers! [url]https://www.newgrounds.com/dump/download/196459a848a27aa8f4af5854a4801920[/url][/quote]
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