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Serious bug with the CCB import option
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[quote][b][/b] wrote: I'm not sure, that's not possible if the lightmap is not already assigned to the whole model. So far I've only seen lightmaps being automatically assigned to textures, one lightmap for one texture, but I may be wrong. You could consolidate all textures of the model into one with CC Texture Packer and than do lightmapping. I suppose that should produce one lightmap for the entire model. I don't know what would happen if you pack all textures after lightmapping. Maybe CC will also pack all lightmaps into single file. In Blender you also can't do that if geometry is not joined into single object. If you want one lightmap for entire model you must join all objects & than do lightmapping. The reason for this is because diffuse uv's can overlap each other (texture-repeat option is taking care of that), so you can have multiple textures for one object, but uv's for lighmaps cannot overlap (lightmap is unique for each triangle/quad so you can't assign texture-repeat) .[/quote]
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