≡
Products
▼
Support
▼
Company
▼
Forum
Ambiera Forum
Discussions, Help and Support.
Create a new account
,
Search
, or Login:
Create reply in
Limitations/Short comings of Coppercube
Posted by:
(you are not logged in)
Enter the missing letter in: "Internationa?"
(you are not logged in)
Text:
[quote][b][/b] wrote: CC definitely has it's limits out of the box, but many different things can be faked if you do it in a messy way. It's hard to describe. You can accomplish many different things out of the box with the built-in behaviors, though you may have to do some crazy "smoke and mirrors" tricks to get it as you wish. For instance: My current project is on hold for now since I need to get a ladder climbing and zipline mechanism in place. I thought to myself: Maybe I can have the camera change (so the movement gets disabled) and then move the character up by a vector (while the animation gets changed obviously) and, after the character moves by the vector in the specified time, change the character's animation to idle, restart the behaviors for them, and change the camera to the main one. That's a convoluted way to get that in the game, but it's the only thing I could think of (short of buying the Studio edition and learning C++ so I could add it then)[/quote]
Possible Codes
Feature
Code
Link
[url] www.example.com [/url]
Bold
[b]bold text[/b]
Image
[img]http://www.example.com/image.jpg[/img]
Quote
[quote]quoted text[/quote]
Code
[code]source code[/code]
Emoticons
Copyright© Ambiera e.U. all rights reserved.
Privacy Policy | Terms and Conditions | Imprint | Contact