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Limitations/Short comings of Coppercube
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[quote][b][/b] wrote: I'm really happy with how fast I can do certain things in Copper without any heavy programming & how effective engine is when it needs to be compatible/integrated with other engines like Construct 2. However, there are some severe visual limitations that I don't really understand because they are ancient in terms of availability. Some of the most evident are: 1. There is no normal-mapping or any other more 'advanced' shader support for animated models. 2. You also can't have real-time shadows or, once again, normal-mapping on static lightmapped models. 3. There are no mirrors, real-time AO, DOF or any other PPE that can be added to a scene. There is native Bloom but, for some reason, it's not compatible with Antialiasing which makes it unusable. I know that there are files that can fix this, I'm very happy with QeffectsGL for example, but they are not native to the engine & most of them are single-platform oriented. There are no cross-platform external solutions or, at least, no solutions that I was able to find.[/quote]
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