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Global illumination
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Enter the missing letter in: "Internationa?"
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[quote][b][/b] wrote: I agree but I think PBR is waaaay in the engine's future :) I would settle & be happy if engine would support NM on animated models and real-time shadows & NM on static (lightmapped) geometry :) As for lights & lightmapping, if you don't need to have some specific lighting concept for your levels or you just don't have time to mess around with lights, you could try Blender and, instead of lights, just use Ambient Occlusion. It will take you about 10 min to import model, create second UVs & do AO. The lighting will be quick & very visually pleasing :)[/quote]
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