≡
Products
▼
Support
▼
Company
▼
Forum
Ambiera Forum
Discussions, Help and Support.
Create a new account
,
Search
, or Login:
Create reply in
Global illumination
Posted by:
(you are not logged in)
Enter the missing letter in: "Internati?nal"
(you are not logged in)
Text:
[quote][b][/b] wrote: I'll try that. I just am torn on what to do at this point. See, I'd like to get great lighting in my project, but the limitations this engine has in terms of visuals is holding me back by a lot and is stopping me from making this project a reality... That and the rather simple and non-complex AI system it has. The visuals this engine has are 100% ideal for my project as my game is trying to capture the PlayStation 2-era in regards to the way it looks, but the lighting and somewhat lackluster shadow support is almost a deal-breaker. See, as far as I can tell, if I took an insane amount of time with the built-in lightmapper's global illumination feature, then I could get some very pretty results, but it would take so long and I'd have to split the level into many pieces due to the large nature of them! I've messed with Unreal a bit and, while the visuals are nice, I can't figure that one out (in regards to Blueprints)[/quote]
Possible Codes
Feature
Code
Link
[url] www.example.com [/url]
Bold
[b]bold text[/b]
Image
[img]http://www.example.com/image.jpg[/img]
Quote
[quote]quoted text[/quote]
Code
[code]source code[/code]
Emoticons
Copyright© Ambiera e.U. all rights reserved.
Privacy Policy | Terms and Conditions | Imprint | Contact