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Normal map for animated..
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Enter the missing letter in: "Internationa?"
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[quote][b][/b] wrote: Of course it supported.. If we use some tricks.. Steps: -Replace the weapon texture with fully black texture -Import The weapon part as static mesh -Attach the static mesh to the animated joint -Set the static mesh to normal mapped -Done Cons: It worked for the weapon but very difficult for the hands.. With That Method, the weapon movement with the hand got delayed when the games lag (the weapon does not sychronized with the hand correctly) Now my new question is: -How to decrease the delay of animated joints so the hand and the weapons movement can be synchronized Once again.. Thanks and please fast reponse, my project's paused till i get the answer for it..*holy**holy**holy*[/quote]
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