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MarshtownMadness Reupload..
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[quote][b][/b] wrote: [quote][b]xanimalkingx[/b] wrote: [quote][b][/b] wrote: [quote][b]xanimalkingx[/b] wrote: Melee: http://www.mediafire.com/file/oibzyuol7u1rvfb/behavior_meleeAI.js/file Not sure about the others... by pathfinding do you mean the "move AI" one? http://www.mediafire.com/file/g9sttmkvvg9vlf0/action_moveAI.js/file[/quote] A lot of thanks to yo xanimalkingx a.k.a Forum Buddy.. Can i ask you one more question.. How to use ragdolls in CopperCube?, so the characters bone controlled by physic engine. And if the enemy died, i can shoot the enemy's body (Like in Half-Life 2, CS:GO, and other source engine games). Thx..[/quote] CopperCube cannot do that yet but it is planned by Niko. Also, CopperCube cannot control animated mesh bones... I wish it could, because I want to make a targeting system that lets you target different joints of a animated mesh.[/quote] Oh thanks for your help.. and your info once again..[/quote]
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