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Nesting scene nodes
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[quote][b]debuggeek[/b] wrote: I'm trying to understand the pattern for nesting scene nodes such that you want a parent scene node to Visible all child nodes. This appears to be the purpose of SceneNode, but it's not concrete so one wanted to create a new Node that extends SceneNode would it just need to override the scene node functions and iterate over it's children for any scene node call? I'm working on coding this up now, but thought I'd ask unless I have a conceptual misunderstanding[/quote]
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