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Coppercube First Impression
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[quote][b][/b] wrote: I agree that CopperCube has a number of faults that some other engines don't have but I'm not sure why people are always pointing out that you can't create a professional 3D game with it. Of course you can make a professional 3D game with it. It can't be a photo-realistic, cutting-edge AAA 3D game but these are not the only 3D games people are playing and enjoying. There's a number of options that CopperCube users can have: 1. You don't like CC's terrain tool - import a terrain model from a hundreds of available terrain-creation tools. 2. You don't like light capabilities of the engine - create lightmaps in an outside editor. I'm really not that smart but even I figured out how to have lightmaps and dynamic lights functioning together in a level. 3. You are using CC's room-mesh tool - why? There's a billion of free editors or game-ready models for rooms. 4. Not happy with post-processing - use ReShade/SweetFX/QeffectsGL injectors for Windows or a million of different solutions for WebGL exports. You can't create a photo-realistic, cutting-edge AAA 3D game with CopperCube but you CAN create a professional 3D game with it. A good-looking, stylish, well-designed 3D game.[/quote]
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