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Cetetorius Pre-Alpha v0.1.0
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[quote][b][/b] wrote: Nice work - looks like very much work for just one person. Here are some comments from me Pro: -Nice Lowpoly Graphics -Much Areas with different Styles -Good Interface -Much nice little Details are placed in the World -Many Different Character Models - Good Performance and Loading Times -Pilick is so cute ;) - Nice relaxing Music Cons: - I missed health bars on the enemies - Loot from defeated enemys would be cool :) - No Message for a Level Up - and dont know what happens at it - Enemys AI are not so good. But that depends on the integrated AI in Coppercube. I can stand on the other side of a small hill that placed in the wood in Area 1 - and the wolfes didnt come over it and i can punch them without they had can bite me :) - Missing some sound Effects for the Enviroment. But thats no easy task if it should sound realistic, i know :) - Just Fences as Level-Limits are boring i think. Maybe you could Create some Rocks or Hills as Meshes and Place it for getting some variety. - There are 3 Suns on the Sky-Image ? - The Level with the Foggy-Swamp looks nice - but its very performance intensive to render all the Planes with the Fog on it Overall, much Respect for the actual Status of your Game. Its always easy to start something - but to get to a Status that it grows and gets more content is much work. Hope my Feedback helps you[/quote]
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