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Many Game Mechanics are Broken!!!
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[quote][b]Sebastian[/b] wrote: I'm trying to make a game where the player jumps onto different kinds of obstacles. For now, I'm working with cubes. Cubes with no movement are fine, but once you start moving them, nothing behaves as it should. I tried rotating a cube and have the player jump on it. The player just sits there and doesn't spin if the cube spins, nor gets pushed off if the cube turns on the X or Z axis. Also, when you make the cube move in a circle, it doesn't push the player out of the way, it just goes right through the player. And if the player is standing on top of the cube that's moving in a circle, the cube moves out from beneath him! The cube movement has little to no affect on the player!!! And yes, collisions ARE turned on for the player and other objects. What is wrong with CobberCube's game mechanics??? How am I supposed to make a game with these obstacles if the game mechanics are having these kinds of problems? Unity Engine doesn't have these problems. The objects in that game affect the player as they should. So why does CopperCube have an issue? Please, if anyone knows how to help, I would greatly appreciate it![/quote]
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