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Saturn 7
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[quote][b][/b] wrote: I had a similar problem when I was experimenting with nm, the thing that worked out for me was using 3DS models. That was the only format that received lights evenly, all other formats (fbx, dae, x, b3d...) had pitch-black faces on the other side of the light source, or even had lighting not properly applied to model's currant rotation in scene but to model's original/native rotation.[/quote]
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