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Game exe loads external dll to calculate a function
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[quote][b][/b] wrote: [quote][b][/b] wrote: I do not know C++ (which I assume CopperCube is coded in). However, I do know that programs can "register" a DLL and then use its functions, and then unregister it whenever they are told to. I also know libraries have to have exported functions as a "managed DLL" if you want to use one externally without registering it as a COM object. If you're trying to use a third party dll, make sure it has documentation (especially how to implement it into your project, like CopperCube) and that it makes a managed C++ DLL (calling .NET DLLs from C++ is possible but you must enable the Cross-Language Runtime (CLR) command-line option via Solution Options if you want to do this. This will let you import .NET classes in C++ code and let you use .NET dlls... however, I don't know how this will affect CopperCube's compile-time---like it may cause compile-time errors) with exported functions. As far as the code goes, I can't help you. My expertise now is within CopperCube's JavaScript engine... which is severely limited...[/quote] great details, bro .. thank you[/quote]
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