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[BUG] With cloning AnimatedMeshSceneNode
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Enter the missing letter in: "Int?rnational"
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[quote][b]equalamount[/b] wrote: So, I found a little bug when cloning AnimatedMeshSceneNode while working on my game. When you create a clone of animated mesh scene node it does create the clone and return it. But it doesn't create a new clone of the Mesh and instead just saves the Mesh from the node that you've made a clone of. This creates a problem when you play an animation on the clone, it also plays it on the node that you cloned. I found this in animatedmeshscenenode.js file under the line 298.[/quote]
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