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point Light and realtime shadows
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[quote][b]Robo[/b] wrote: [quote][b]just_in_case[/b] wrote: Just Noticed that point light doesn't cast shadows in realtime.*sad* even if the cast shadows option is turned on. Might be good if we can use them with realtime shadows. Now i am forced to use directional light. Working on a new demo with the physics engine.Lets see what happens.*smile* [B]Edit:-[/b]Am thinking to create timelapse video of my next demo.[/quote] When I had a point light sun object on a rotating path it did cast shading as you would expect on one side - not actually shadows but shading on one side and looked ok still as it rotated. The terrain must obviously have dynamic set for the lighting. You could maybe try turn on Irrlict setting to spot light - see if that works (not tried myself). For my game will probably end up modifying the existing dayNight cycle behavior to match my rotating skybox timing to match as does look better with directional lighting, might not use any actual shadows though as not happy with it..[/quote]
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