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Imported static mesh - collisions
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[quote][b]Robo[/b] wrote: [quote][b]Robo[/b] wrote: I have so far found that imported static mesh often have a one sided collisions when used in CC. I really wanted double sided collisions as will enter buildings from the outside and walk inside it and want all collisions to work as expected. Can anyone suggest a fix to this big headache of mine as its wrecking my game prospects at the moment.... ???[/quote] I found the solution to my own problem: The 'colsmalldistance' adjustments does indeed make things easier to walk over objects (use like 0.015 - 0.02) or less likely to walk through the walls (using like 0.01 - 0.015) BUT and yes its a BIG 'but' that from my testing will not 100% stop the player walk through certain tight spots on your 3D static mesh and out the other side (ie fall through map or walk through the wall). The solution I found was to create a child copy of the 3d mesh inside the original one but just slightly smaller so instead of 1,1,1 - use 0.99,0.99,0.99 or something like that. This way you can 2x lots of collisions stopping the player going through walls etc and definitely makes a nice difference - it actually works like 99.99% fine now... The other benefits of this method is that you now can have different textures for inside and out if you wish. Also the inside mesh can make use of normal textures and the outside one not if you want to use fog outside...so there is that benefit also. ps dont use Blender to add solidify - its stuffs things up.[/quote]
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