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I can't use this engine anymore!
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[quote][b]j9907[/b] wrote: I'm sorry, but I'm gonna have to give up on using this program. I mostly like the workflow it has, but the endless limitations it has is just way too overbearing. The fact that my GI lighting has been calculating on a small area for 5 hours now is just unacceptable. That's silly, stupid and unreasonable. If it's screwed up in any spots (which I'm sure it will be) I'll have to add or change light nodes around and re-calculate. That's a piss-poor implementation! Spending days on a single mesh is simply illogical and dumb + inefficient and will hold me back greatly. At this point I wish the whole thing would just become open-source. Maybe then some integral stuff could be added and fixed. My whole project is no longer going to be made in this "engine". It's a shame, since I think the entire application is laid out perfectly and the workflow I devised is more than ideal, but after wasting 2 years working on this game, I just can't take it anymore. The community which this program had is just about gone too...[/quote]
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