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Endless procedural generated terrain.
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[quote][b]Robo[/b] wrote: It was not made using CopperCube but done directly in C or was it C++, but anyway not in CC sorry. This doesn't mean you cant generate some things like buildings and structures etc. Unsure how you would change the landscape with code though...if its even possible.. Maybe you could have a predefined list of landscapes setup and just randomly choose one to activate - or have separate load files with different landscape in each one and just run one of them. A simpler solution probably would be to have a basic landscape and just move static mesh around to create hills etc...you can still walk on 3d meshes but there are a few differences compared to walking on landscapes like angle of ascent changes from memory...[/quote]
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