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Ingame Graphics Option
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[quote][b][/b] wrote: It depends on what you mean by "graphics option". You can definitely give players the ability to enable / disable bilinear filtering (so textures are sharper, but pixelated - I'll be giving this option with my game), disable post-processing (bloom, colorize, vignette, etc..) and fog. If you want to let the player disable fog you'd do something like this. Add this code to the scene-root and with a scene which has fog: Behaviors triggered by events > When a key is pressed do something - select a key. For this case let's select F Action: Special > Execute JavaScript and add this code: [code]var root = ccbGetRootSceneNode(); ccbSetSceneNodeProperty (root, "Fog", false);[/code][/quote]
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