≡
Products
▼
Support
▼
Company
▼
Forum
Ambiera Forum
Discussions, Help and Support.
Create a new account
,
Search
, or Login:
Create reply in
Intro Animation
Posted by:
(you are not logged in)
Enter the missing letter in: "I?ternational"
(you are not logged in)
Text:
[quote][b][/b] wrote: Here's a quick demo of the game-play so far. (Not the final game, it's just to work on a few ideas). It's based on an old 128K game called "Amaurote". https://drive.google.com/file/d/1ROVIPQRcm9vUK3HwGm6QoXg-H0wZGYaW/view?usp=sharing [img] https://i.postimg.cc/XNmsjqnw/1.png [/img] The style is pretty much monochrome with a single predominant accent colour (demo is lime green) but each of the 20 Cities will be a different monochrome with slightly different buildings/themes. The main enemies are giant wasps/bees but will possibly also add giant ants and giant spiders in different levels to add variety. No coding yet, all done using visual drag/drop and default copperbube actions/behaviours. The filesize is very bloated at the moment but when it's finished, I will optimize the sounds, textures and model polygons to get each level down to under 50MB (hopefully). Final game will be: intro_animation>mission select page>20_levels_end animation (success/fail). Will be adding my own post-process to convert the video-output into a palletized retro style with pixel-dithering. Controls are: "W,A,S,D" to move (shift to sprint) "1,2,3,4,5,6" to discriminate compass system. "P" to fire (was working but needs fixing) "L" for energy beam. "Space" to jump (not enabled yet). [b]The demo includes following concepts:[/b] Player Animations for different directions (includes death anim). Player recoil for canon (does work but needs fixing). Pre-rendered Procedural City Map (large map, small filesize). Chip music (small file size, retro style). Reflective glassy map surface (water with no wave height/movement). Accurate footstep sounds (proximity nodes on feet). Compass system (with accurate discrimination). Proximity for compass (green/yellow/red markers). Bounding bomb (follows sine wave path with proximity detection for bounce noise). Graphical Health Bar. Enemy/Survivor Counter. City Damage Counter. Ammo Counter. Hovering Items (follow path/fly in circle). Lives remaining Counter. Basic enemy A.I. ("move to player position" on activation). Heart-beat animation for enemy spawners. 2D billboard animations. 2D overlay animations.[/quote]
Possible Codes
Feature
Code
Link
[url] www.example.com [/url]
Bold
[b]bold text[/b]
Image
[img]http://www.example.com/image.jpg[/img]
Quote
[quote]quoted text[/quote]
Code
[code]source code[/code]
Emoticons
Copyright© Ambiera e.U. all rights reserved.
Privacy Policy | Terms and Conditions | Imprint | Contact