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Is it possible make one skeleton for multiple models?
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[quote][b]oleksandr[/b] wrote: I have many character models, all them have same animations like moving, jumping etc. Is it possible to make like I will make animations for one character and then I can copy animations to other models? I was playing with these variables, but God that didn't help me *grin* CL3D.AnimatedMeshSceneNode -> Mesh -> AllJoints CL3D.AnimatedMeshSceneNode -> Mesh -> RootJoints - both characters with same animations have in this array same data, similar 100% As I understood in CopperLicht/CopperCube animation works with the skeleton, then it is probably possible to create something like: model A has (skeleton + animations) model B has (skeleton) model C has (skeleton) ... model Z has (skeleton) and then if I want to animate model Z I can copy animations from model A. Give me pls any info, maybe it will help me, or maybe it even impossible On the video the left character has like skeleton inside [url]https://drive.google.com/file/d/1uzDO8mw-X403TNSVSvdsY8-V6IUtzK74/view?usp=sharing[/url] and the my question if possible to make like the left character will have animations, but for the right character I will copy/clone with CopperLicht Thanks[/quote]
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