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bounding box - offset
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[quote][b]Robo[/b] wrote: I notice the mesh bounding box doesn't match the mesh itself once the mesh is moved. There is an offset for some reason - particularly noticed once an object is rotated on an axis like a door - its bounding box no longer is detected correctly using the "ccbDoesLineCollideWithBoundingBoxOfSceneNode". I was hoping to do a simple thing like open a door and detect objects inside a fridge but its picking up the door even after its been opened. 30 deg, no good, 60 deg, bit better, 90 deg seems ok then but didnt want to open it 90 degrees... I wish a detection could be made for the mesh vertices itself but this has been mentioned before. Any suggestions to fix this anyone ? even using 2d planes have this issue...[/quote]
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