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3D audio not 3D in webGL
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[quote][b]csp-games[/b] wrote: Thank you guys, appreciate it. I don't think it's a matter of MP3 vs WAV. Furthermore I think I couldn't load those WAVs (old ones, 22kHz) in CC, so I converted them to mp3. Well, I couldn't resist to write my own 3D sound engine, that offers a bit more: https://jfkeo1010etc.itch.io/mini3dsoundenginejs I yet have to marry it with CC tho, but works as standalone demo. Due to CORS it requires a server, but theoretically it can be run from inside the webGL target folder of CC, after publishing something with CC (which starts a local server btw)[/quote]
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