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Shader using additional blending conflicts with alphaed geometry (webGL)
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Enter the missing letter in: "Internati?nal"
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[quote][b][/b] wrote: Hello Dieter, Perhaps that you could try the Irrlicht shader 26 (Transparent Alpha Channel). Settings in this screen capture uploaded on my OneDrive (secured and anonymous access) : [url]https://1drv.ms/u/s!AjokN1FU3jK1lX02tA_wAvnUS8Ek?e=R2qM9f[/url][/quote]
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