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shader for web target
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[quote][b]csp-games[/b] wrote: Hey Marcw, thanks for your feedback. I became a bit cautious with shader demo pages, after one froze my system like nothing ever before. Also, CC shaders are limited in that you can only manipulate the texture of a material, but there is no way to work with framebuffers, which would allow to add screen effects like bloom etc (that's in the pro version), as far as I understand. If your hardware can render 200'000 triangles with 60 fps, that would be 100'000 trees in the LOD system I described. In fact you could also animate it with some sinus factors, but that would make the code a bit more complicated. From my POV it would be ok to animate the nearby trees only. Not sure if I'm gonna find the time to implement it, but good to know it is possible and fairly easy (debugging is the time killer 1)[/quote]
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