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shader for web target
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Enter the missing letter in: "?nternational"
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[quote][b][/b] wrote: Hello everybody, Dieter, I take my revenge ;-) Indeed, when I was near the end of the second level of your famous game (the industrial facility with the containers), I climbed in the container having that red button. I collected the munition, but I was cheated by the angle of the wooden cage. The castle level was difficult without the cheat codes because I had no more explosives to neutralize that strong red baron using a toxic gas. I enjoy trying to find solutions that's why I obstinately studied your nice shader waving with those sin+cos formulas. After several hours I endly found a good solution. Not easy to find it, because it could be compared to a second-order equation with two unknown variables. Your shader is correct and works with material type 12. I simply added a vec4 variable to amplify its transparency for the purpose of visual debugging. The solution is the following ... (I'll show it). :-)[/quote]
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