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shader for web target
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[quote][b][/b] wrote: Hello (again -> my comment about your TPP Camera) Dieter, I modestly appreciate your "thank you", because I am myself a newbie in the world of shaders. Personally I am satisfied with the existing shaders provided by Niko. As far as I understand with my experiments, CopperCube offers a very limited access to the creation of custom-made shaders. Indeed, the code relative to the vertex and fragment shaders has to be linked to some hard coded shaders (source : the Irrlicht Engine) available in CopperCube. For the fun, I could compare that limitation to an intellectual confinement. :-)[/quote]
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